[Gmsh] 3d mesh
Alexis Blasselle
alexis.blasselle at gmail.com
Mon Mar 8 16:44:19 CET 2010
Thank you very much, it works perfectly !!
Have a nice day,
Best regards,
Alex
Le 8 mars 2010 16:38, Ruth V. Sabariego <r.sabariego at ulg.ac.be> a écrit :
> You have to define the holes at the cube faces. See corrected geometry
> attached.
> Regards,
> Ruth
>
>
> On 08/03/10 16:16, Alexis Blasselle wrote:
>
>> // maillage d'un cube et du reseau de fibres interieur
>> lc1 = 0.1 ;
>> R = 0.05;
>> H = 0.25 ;
>>
>> Point(100) = {0., 0., 0., lc1};
>> // premier cercle
>> Point(1) = { 0. , 0. , -H/2 , lc1 } ;
>> Point(2) = { R , 0. , -H/2 , lc1 } ;
>> Point(3) = { 0. , R , -H/2. , lc1 } ;
>> Point(4) = { -R , 0. , -H/2 , lc1 } ;
>> Point(5) = { 0. , -R , -H/2 , lc1 } ;
>>
>> Circle(23) = { 2 , 1 , 3 } ;
>> Circle(34) = { 3 , 1 , 4 } ;
>> Circle(45) = { 4 , 1 , 5 } ;
>> Circle(52) = { 5 , 1 , 2 } ;
>>
>>
>> // deuxieme cercle
>> Point(6) = { 0. , 0. , H/2 , lc1 } ;
>> Point(7) = { R , 0. , H/2 , lc1 } ;
>> Point(8) = { 0. , R , H/2. , lc1 } ;
>> Point(9) = { -R , 0. , H/2 , lc1 } ;
>> Point(10) = { 0. , -R , H/2 , lc1 } ;
>>
>> Circle(78) = { 7 , 6 , 8 } ;
>> Circle(89) = { 8 , 6 , 9 } ;
>> Circle(910) = { 9 , 6 , 10 } ;
>> Circle(107) = { 10 , 6 , 7 } ;
>>
>>
>>
>> // troisieme cercle
>> Point(11) = { -H/2 , 0. , 0. , lc1 } ;
>> Point(12) = { -H/2 , 0. , R , lc1 } ;
>> Point(13) = { -H/2 , -R , 0 , lc1 } ;
>> Point(14) = { -H/2 , 0. , -R , lc1 } ;
>> Point(15) = { -H/2 , R , 0 , lc1 } ;
>>
>> Circle(1213) = { 12 , 11 , 13 } ;
>> Circle(1314) = { 13 , 11 , 14 } ;
>> Circle(1415) = { 14 , 11 , 15 } ;
>> Circle(1512) = { 15 , 11 , 12 } ;
>>
>>
>>
>> // quatrieme cercle
>> Point(16) = { H/2 , 0. , 0. , lc1 } ;
>> Point(17) = { H/2 , 0. , R , lc1 } ;
>> Point(18) = { H/2 , -R , 0 , lc1 } ;
>> Point(19) = { H/2 , 0. , -R , lc1 } ;
>> Point(20) = { H/2 , R , 0 , lc1 } ;
>>
>> Circle(1718) = { 17 , 16 , 18 } ;
>> Circle(1819) = { 18 , 16 , 19 } ;
>> Circle(1920) = { 19 , 16 , 20 } ;
>> Circle(2017) = { 20 , 16 , 17 } ;
>>
>>
>>
>> // cinquieme cercle
>> Point(21) = { 0. , -H/2 , 0. , lc1 } ;
>> Point(22) = { 0 , -H/2 , R , lc1 } ;
>> Point(23) = { -R , -H/2 , 0 , lc1 } ;
>> Point(24) = { 0 , -H/2 , -R , lc1 } ;
>> Point(25) = { R , -H/2 , 0 , lc1 } ;
>>
>>
>> Circle(2223) = { 22 , 21 , 23 } ;
>> Circle(2324) = { 23 , 21 , 24 } ;
>> Circle(2425) = { 24 , 21 , 25 } ;
>> Circle(2522) = { 25 , 21 , 22 } ;
>>
>>
>>
>> // sixieme cercle
>> Point(26) = { 0. , H/2 , 0. , lc1 } ;
>> Point(27) = { 0 , H/2 , R , lc1 } ;
>> Point(28) = { -R , H/2 , 0 , lc1 } ;
>> Point(29) = { 0 , H/2 , -R , lc1 } ;
>> Point(30) = { R , H/2 , 0 , lc1 } ;
>>
>> Circle(2728) = { 27 , 26 , 28 } ;
>> Circle(2829) = { 28 , 26 , 29 } ;
>> Circle(2930) = { 29 , 26 , 30 } ;
>> Circle(3027) = { 30 , 26 , 27 } ;
>>
>> // les cercles de la boule , plan x = 0
>> Circle(192) = {19, 100, 2};
>> Circle(414) = {4, 100, 14};
>> Circle(129) = {12, 100, 9};
>> Circle(717) = {7, 100, 17};
>>
>> // plan z = 0
>> Circle(2030) = {20, 100, 30};
>> Circle(2815) = {28, 100, 15};
>> Circle(1323) = {13, 100, 23};
>> Circle(2518) = {25, 100, 18};
>>
>> // plan y = 0
>> Circle(329) = {3, 100, 29};
>> Circle(278) = {27, 100, 8};
>> Circle(1022) = {10, 100, 22};
>> Circle(245) = {24, 100, 5};
>>
>> M = 2*H + H/2;
>>
>> // les points de la boiboite
>> Point(101) = {M, M, -M, lc1};
>> Point(102) = {-M, M, -M, lc1};
>> Point(103) = {-M, -M, -M, lc1};
>> Point(104) = {M, -M, -M, lc1};
>>
>> Point(105) = {M, M, M, lc1};
>> Point(106) = {-M, M, M, lc1};
>> Point(107) = {-M, -M, M, lc1};
>> Point(108) = {M, -M, M, lc1};
>>
>> // carre du bas
>>
>> Line(101102) = {101, 102};
>> Line(102103) = {102, 103};
>> Line(103104) = {103, 104};
>> Line(104101) = {104, 101};
>>
>> // carre du haut
>>
>> Line(105106) = {105, 106};
>> Line(106107) = {106, 107};
>> Line(107108) = {107, 108};
>> Line(108105) = {108, 105};
>>
>> // les aretes
>>
>> Line(101105) = {101, 105};
>> Line(102106) = {102, 106};
>> Line(103107) = {103, 107};
>> Line(104108) = {104, 108};
>>
>> // les line loop des faces du cube
>> Line Loop(1234) = {101102, 102103, 103104, 104101};
>> Plane Surface(1234) = {-1234};
>>
>> Line Loop(1265) = {101102, 102106, -105106, -101105};
>> Plane Surface(1265) = {1265};
>>
>> Line Loop(2376) = {102103, 103107, -106107, -102106};
>> Plane Surface(2376) = {2376};
>>
>> Line Loop(5678) = {105106, 106107, 107108, 108105};
>> Plane Surface(5678) = {5678};
>>
>> Line Loop(3487) = {103104, 104108, -107108, -103107};
>> Plane Surface(3487) = {3487};
>>
>> Line Loop(4158) = {104101, 101105, -108105, -104108};
>> Plane Surface(4158) = {4158};
>>
>>
>> // extrusions
>> out23[] = Extrude {0,0,-2*H} { Line{23}; };
>> out34[] = Extrude {0,0,-2*H} { Line{34}; };
>> out45[] = Extrude {0,0,-2*H} { Line{45}; };
>> out52[] = Extrude {0,0,-2*H} { Line{52}; };
>>
>> Line Loop (1) = {out23[0], out34[0], out45[0], out52[0] };
>>
>> out78[] = Extrude {0,0,2*H} { Line{78}; };
>> out89[] = Extrude {0,0,2*H} { Line{89}; };
>> out910[] = Extrude {0,0,2*H} { Line{910}; };
>> out107[] = Extrude {0,0,2*H} { Line{107}; };
>>
>> Line Loop (2) = {out78[0], out89[0], out910[0], out107[0] };
>>
>> out1213[] = Extrude {-2*H,0,0} { Line{1213}; };
>> out1314[] = Extrude {-2*H,0,0} { Line{1314}; };
>> out1415[] = Extrude {-2*H,0,0} { Line{1415}; };
>> out1512[] = Extrude {-2*H,0,0} { Line{1512}; };
>>
>> Line Loop (3) = {out1213[0], out1314[0], out1415[0], out1512[0] };
>>
>> out1718[] = Extrude {2*H,0,0} { Line{1718}; };
>> out1819[] = Extrude {2*H,0,0} { Line{1819}; };
>> out1920[] = Extrude {2*H,0,0} { Line{1920}; };
>> out2017[] = Extrude {2*H,0,0} { Line{2017}; };
>>
>> Line Loop (4) = {out1718[0], out1819[0], out1920[0], out2017[0] };
>>
>> out2223[] = Extrude {0,-2*H,0} { Line{2223}; };
>> out2324[] = Extrude {0,-2*H,0} { Line{2324}; };
>> out2425[] = Extrude {0,-2*H,0} { Line{2425}; };
>> out2522[] = Extrude {0,-2*H,0} { Line{2522}; };
>>
>> Line Loop (5) = {out2223[0], out2324[0], out2425[0], out2522[0] };
>>
>> out2728[] = Extrude {0,2*H,0} { Line{2728}; };
>> out2829[] = Extrude {0,2*H,0} { Line{2829}; };
>> out2930[] = Extrude {0,2*H,0} { Line{2930}; };
>> out3027[] = Extrude {0,2*H,0} { Line{3027}; };
>>
>> Line Loop (6) = {out2728[0], out2829[0], out2930[0], out3027[0] };
>>
>> // les surfaces
>> Plane Surface(1) = {1};
>> Plane Surface(2) = {2};
>> Plane Surface(3) = {3};
>> Plane Surface(4) = {4};
>> Plane Surface(5) = {5};
>> Plane Surface(6) = {6};
>>
>> Circle(208) = {20, 100, 8};
>>
>> Line Loop(7) = {717, -2017, 208, -78};
>> Ruled Surface(7) = {7};
>>
>> Line Loop(8) = {-208, 2030, 3027, 278};
>> Ruled Surface(8) = {8};
>>
>> Circle(257) = {25, 100, 7};
>>
>> Line Loop(9) = {-107, 1022, -2522, 257};
>> Ruled Surface(9) = {9};
>>
>> Line Loop(10) = {-257, 2518, -1718, -717};
>> Ruled Surface(10) = {10};
>>
>> Circle(302) = {30, 100, 2};
>>
>> Line Loop(11) = {-302, -2030, -1920, 192};
>> Ruled Surface(11) = {11};
>>
>> Line Loop(12) = {329, 2930, 302, 23};
>> Ruled Surface(12) = {12};
>>
>> Circle(185) = {18, 100, 5};
>>
>> Line Loop(13) = {-192, -1819, 185, 52};
>> Ruled Surface(13) = {13};
>>
>> Line Loop(14) = {-2518, -2425, 245, -185};
>> Ruled Surface(14) = {14};
>>
>> Circle(239) = {23, 100, 9};
>>
>> Line Loop(15) = {-129, 1213, 1323, 239};
>> Ruled Surface(15) = {15};
>>
>> Line Loop(16) = {2223, 239, 910, 1022};
>> Ruled Surface(16) = {16};
>>
>> Circle(2914) = {29, 100, 14};
>>
>> Line Loop(17) = {-2914, -329, 34, 414};
>> Ruled Surface(17) = {17};
>>
>> Line Loop(18) = {-2815, 2829, 2914, 1415};
>> Ruled Surface(18) = {18};
>>
>> Circle(234) = {23, 100, 4};
>>
>> Line Loop(19) = {234, 45, -245, -2324};
>> Ruled Surface(19) = {19};
>>
>> Line Loop(20) = {-1323, 1314, -414, -234};
>> Ruled Surface(20) = {20};
>>
>> Circle(289) = {28, 100, 9};
>>
>> Line Loop(21) = {-89, -278, 2728, 289};
>> Ruled Surface(21) = {21};
>>
>> Line Loop(22) = {2815, 1512, 129, -289};
>> Ruled Surface(22) = {22};
>>
>> Surface Loop(23) = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
>> 17, 18, 19, 20, 21, 22};
>> //Volume(23) = {23};
>>
>> // les faces du cube
>> Surface Loop(24) = {1234, 1265, 2376, 5678, 3487, 4158};
>> Volume(24) = {24, -23};
>>
>
> --
> Dr. Ir. Ruth V. Sabariego
> University of Liege, Dept. of Electrical Engineering& Computer Science,
> Applied& Computational Electromagnetics (ACE),
> phone: +32-4-3663737 - fax: +32-4-3662910 -
> http://ace.montefiore.ulg.ac.be/
>
>
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>
>
--
http://www.ann.jussieu.fr/~blasselle/
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