is the meshGFaceQuadrilateralize.cpp a complete implementation of the qmorph algorithm? if so, how can i call this function to recombine a 2D mesh into quads? thank you for any help. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://onelab.info/pipermail/gmsh/attachments/20180515/0f10504b/attachment.html>