[gl2ps] gl2psBegin(End)Viewport usage
Christophe Geuzaine
cgeuzaine at ulg.ac.be
Sat Oct 17 18:52:26 CEST 2015
> On 18 Apr 2015, at 21:33, Pantxo Diribarne <pantxo.diribarne at gmail.com> wrote:
>
> Hi,
>
> In GNU Octave we are trying to mimic the effect of "glClear (GL_DEPTH_BUFFER_BIT)", which is basically write subsequent primitives over previous ones disregarding their z depth, using "gl2psEnd(Begin)Viewport" (see [1]). This works great on some machines but fails on others (some win7, see [2]) accompanied with a warning:
> "GL2PS warning: Unknown token in buffer"
>
> Here is approximately what we do:
> GLint ret = gl2psBeginPage (... | GL2PS_USE_CURRENT_VIEWPORT ...);
> // draw
> ...
> // A new axes should be drawn over previous objects:
> GLint vp[4];
> gl2psEndViewport ();
> glGetIntegerv(GL_VIEWPORT, vp);
> gl2psBeginViewport (vp);
> ...
> glClear (GL_DEPTH_BUFFER_BIT);
> // draw
> ...
> state = gl2psEndPage ();
>
> Is it the way viewports are supposed to be used in gl2ps, or is there a better method to achieve what we want?
>
A priori, yes. I have never personally used them for this purpose, though...
Christophe
> Thanks in advance,
>
> Pantxo
>
> [1] https://savannah.gnu.org/bugs/?44806
> [2] https://savannah.gnu.org/bugs/?44765
>
>
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--
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science
http://www.montefiore.ulg.ac.be/~geuzaine
Tetrahedron V, July 4-5 2016: http://tetrahedron.montefiore.ulg.ac.be
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