[gl2ps] gl2psBegin(End)Viewport usage
Pantxo Diribarne
pantxo.diribarne at gmail.com
Sat Apr 18 21:33:49 CEST 2015
Hi,
In GNU Octave we are trying to mimic the effect of "glClear
(GL_DEPTH_BUFFER_BIT)", which is basically write subsequent primitives
over previous ones disregarding their z depth, using
"gl2psEnd(Begin)Viewport" (see [1]). This works great on some machines
but fails on others (some win7, see [2]) accompanied with a warning:
"GL2PS warning: Unknown token in buffer"
Here is approximately what we do:
GLint ret = gl2psBeginPage (... | GL2PS_USE_CURRENT_VIEWPORT ...);
// draw
...
// A new axes should be drawn over previous objects:
GLint vp[4];
gl2psEndViewport ();
glGetIntegerv(GL_VIEWPORT, vp);
gl2psBeginViewport (vp);
...
glClear (GL_DEPTH_BUFFER_BIT);
// draw
...
state = gl2psEndPage ();
Is it the way viewports are supposed to be used in gl2ps, or is there a
better method to achieve what we want?
Thanks in advance,
Pantxo
[1] https://savannah.gnu.org/bugs/?44806
[2] https://savannah.gnu.org/bugs/?44765