Hi everybody, <br><br>I'm wondering if it's possible to generate all-quad meshes in a geometry compounded of several triangular surfaces, where some surfaces have odd number of triangles. I can allow to add points to the external surfaces edges, or better said, to the edges where two (or many in my case) intersect. <br>
<br> Moreover, in some surfaces (where all quad are generated), some turned quads appear. <br><br> There is some way to fix these issues ? Or I'm obligated every time to try "by hand" to generate a pair number of triangles in each surface ?? (this can be just too painful to do it every time i needed, specially in more complicated geometries with many different surfaces, etc) . It is possible to force Gmsh to generate only proper (i.e., not turned) quads? <br>
<br> You can find the geo-file I'm using at the end of the email (after loading it, I press in mesh->2D on the GUI).<br><br> Thanks in advance for your response, <br> <br><div>Cristobal. <br><br><br><br>------------------ <br>
<br>Mesh.Format=30; <br>Mesh.RecombinationAlgorithm=1; <br>Mesh.RecombineAll = 1; <br>Mesh.CharacteristicLengthFactor=0.5; <br>Merge "triangles.mesh"; <br>CreateTopology; <br>For i In {1:142} <br> Compound Surface(1000+i)={2000+i}; <br>
Physical Surface(3000+i)={1000+i}; <br>EndFor</div>