Hi All, <br><br>I would like to mesh a surface from line loops but such that no nodes would be added or moved on the loops (the boundary/outline) themselves. <br>Is this possible?<br><br>In 3D, by accident or design, I achieve the same by specifying a Surface Loop from an STL file as in:<br>
Merge "tmp.stl";<br>Surface Loop(1) = {1};<br>Volume(1) = {1};<br>Physical Volume('object') = {1};<br>Mesh.Algorithm3D=4;<br>Mesh.Optimize=1;<br><br>Perhaps, even if there is no command to achieve this, there are conditions under which it will happen? Any advice will be much appreciated!<br>
Thanks in advance.<br><br>Best wishes, <br><br>Bartek<br>