Mesh.Algorithm = 2 ;
Mesh.Smoothing = 4 ;

lc=0.01;
ac=0.0012;
xx=0.3;
i=17;
Point(1) = {3.864612, 4.1582, 0, lc};
Point(2) = {4.0349315, 4.1582, 0,lc};
Point(3) = {4.0349315, 3.9134703, 0, lc};
Point(4) = {3.7665, 3.9134703, 0, lc};
Point(5) = {3.7665, 3.9646119, 0, lc};
Point(6) = {3.7884178, 4, 0, lc};
Point(7) = {3.8089041, 4.05, 0, lc};
Point(8) = {3.8206165, 4.075, 0, lc};
Point(9) = {3.8326484, 4.1, 0, lc};
Line(1) = {1,2};
Line(2) = {2,3};
Line(3) = {3,4};
Line(4) = {4,5};
Line(5) = {5,6};
Line(6) = {6,7};
Line(7) = {7,8};
Line(8) = {8,9};
Line(9) = {9,1};
Line Loop(5) = {1,2,3,4,5,6,7,8,9} ;
Plane Surface(6) = {5} ;
Point(10) = {3.811623,3.991665,0,ac};
Point(11) = {3.812647,3.993355,0,ac};
Point(12) = {3.813050,3.995255,0,ac};
Point(13) ={3.814857,3.997364,0,ac};
Point(14) = {3.96910,4.11530,0,ac};
Point(15) = {3.97130,4.11500,0,ac};
Point(16) = {3.97470,4.11490,0,ac};
Point(17) ={3.96850,4.10430,0,ac};
Point(18) ={3.96440,4.10430,0,ac};
Point(19) ={3.96500,4.10740,0,ac};

// Attractor Point{10} ={xx,xx,i};
// Attractor Point{11} ={xx,xx,i};
// Attractor Point{12} ={xx,xx,i};
// Attractor Point{13} ={xx,xx,i};
// Attractor Point{14} ={xx,xx,i};
// Attractor Point{15} ={xx,xx,i};
// Attractor Point{16} ={xx,xx,i};
// Attractor Point{17} ={xx,xx,i};
// Attractor Point{18} ={xx,xx,i};
// Attractor Point{19} ={xx,xx,i};

Field[1] = Attractor;
Field[1].NodesList = {10, 11, 12, 13, 14, 15, 16, 17, 18, 19};
Background Field = 1;
