<div dir="ltr"><div><div><div>Hi,<br><br></div>In Octave we are using the default <span class=""><tt>GL2PS_USE_CURRENT_VIEWPORT</tt></span>
argument in the page initialization. This leads to a mismatch between
the original figure size (for which the viewport is returned in pixels)
and the ouput eps/pdf that has the same size in points. To sum up: a 400x400
*pixels* opengl window will be printed as a 400x400 *points* eps file.<br><br></div><div>This would not really matter if we had only vectorial objects in our figures ... but we have text that are supposed to have a fixed size. For this we use (intentionally???) a nasty trick which leads to have a font size on-screen that is lower than it should (a 10 pts font is displayed as 10 pixels one...)<br></div><div><br></div><div>How should we go if we want to draw an eps that has the same *physical* size has our on-screen figure, e.g. is there a way to specify the screen resolution so that gl2ps is able to translate pixels to points?<br><br></div><div>Pantxo<br></div></div></div>