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Hi,<br>
<br>
I am currently trying to figure out how to use gl2psEnable/Disable
with GL2PS_POLYGON_OFFSET_FILL flag. From the example using
GL2PS_LINE_STIPPLE (in gl2psTest.c) I understand that I should
Enable/Disable GL2PS_POLYGON_OFFSET_FILL each time I change the
offset in my opengl scene. Am I correct?<br>
<br>
If so, my concern is that reading gl2ps.c I am under the impression
that only the last offset values of my scene will be taken into
account when finally parsing the feedback buffer. The "offset" field
in the gl2pscontext is overwritten each time gl2psEnable is called.
What do I miss?<br>
<br>
Thanks for your work,<br>
<br>
Pantxo <br>
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