[gl2ps] Allowing line join/cap to be controlled
Christophe Geuzaine
cgeuzaine at ulg.ac.be
Tue Aug 30 08:25:43 CEST 2016
Hi Pantxo - Yes, this is a good idea! (I thought you wanted to work some more on the patch?)
> On 29 Aug 2016, at 12:34, Pantxo Diribarne <pantxo.diribarne at gmail.com> wrote:
>
> Hi,
>
> Can I just know wether this feature request has a chance to make it into gl2ps?
>
> Thanks in advance,
>
> Pantxo
>
> 2016-07-21 14:19 GMT+02:00 Pantxo Diribarne <pantxo.diribarne at gmail.com>:
> Hi,
>
> I'll have some time in the beginning of the coming week to finish the patch. Should I go ahead or will this be unused?
>
> Pantxo
>
>
> 2016-07-08 20:12 GMT+02:00 Pantxo Diribarne <pantxo.diribarne at gmail.com>:
> Hi,
>
> Even though the very basic capabilities of line drawing in opengl don't include line cap and line join, all gl2ps vector formats do.
> I know that gl2ps currently sticks to emulating opengl, but in octave having such options would be very appreciated. I attached a very preliminary (pdf is not handled) patch that implements these options using two new functions, namely gl2psLineCap (int) and gl2psLineJoin. I modified also gl2psTestSimple to add a usage example.
> If people think it is acceptable I'll polish/finish/document the patch.
>
> Pantxo
>
>
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--
Prof. Christophe Geuzaine
University of Liege, Electrical Engineering and Computer Science
http://www.montefiore.ulg.ac.be/~geuzaine
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